
Otherwise, they will clash with this mod. They would have to be made aware of the debuffs from Sustained Magic, or of currently applied debuffs in general.
Any mod that utililzes vanilla Survival Mode debuff UI elements. I don't use Survival Mode, so patching it isn't a top priority, but it shouldn't be too hard. So, this mod is compatible with Survival Mode Survival Mode is just not compatible with this mod. That aside, this basically means this mod is incompatible with the Creation Club Survival Mode the formula I use to calculate the percentages and whatnot incorporates any present debuffs, and sets the debuff meter accordingly, but the Survival Mode does not take into account the Sustain Spells debuff. With some very gracious help from dunc001, author of iEquip, I figured out how to utilize the debuff meters patched into the vanilla game. This simply edits the original script to incorporate UI calls to assets already included in the game, specifically the assets patched in for the Creation Club Survival Mode. I wanted to know how much my max magicka had been affected, so I made this.
affected the cost and magnitude of the sustain spells, and memorize how much magicka you generally had left at any given time. Sustained Magic is a very smart mod designed to make your magic experience less cumbersome whilst also making it more strategic, but its lack of information available to the player was a thorn in the side for me you basically had to memorize how each and every perk, armor, debuff, etc. This mod requires nicholasdwebb's original mod! This is only a simple script edit.